Modern Board Games現代桌遊
好的桌遊不會讓你「因為運氣不好而輸」,也不會讓輸的人乾坐著等別人玩完。
CEFR A2閱讀約 5 分鐘 · 12 個單字 · 測驗卷 100 分
3D Tour3D 導覽影片:先看一遍,再自己點點看
3D 導覽影片 · 約 2 分鐘
The Board Game Café桌遊咖啡廳
12 個可以點的單字 · 可以隨時暫停、轉動場景
逐字稿(14 段)
- 1Welcome to the board game café! Modern board games are different from chess and Go.歡迎來到桌遊咖啡廳!現代桌遊跟西洋棋、圍棋不一樣。
- 2Chess and Go grew over centuries. A modern game is designed by one person.西洋棋和圍棋是幾百年演化出來的;現代桌遊則是由一個人設計的。
- 3The designer is credited on the box, just like an author on a book.設計師的名字印在盒子上,就像作者的名字印在書上一樣。
- 4Games are built from mechanics, like worker placement, trading and deck building.遊戲由各種機制組成,例如工人擺放、交易和牌組構築。
- 5In worker placement, you put a piece on a space to claim that action before others.在工人擺放遊戲裡,你把棋子放上格子,搶在別人之前取得那個動作。
- 6Wood, bricks, grain and stone are resources. Players often trade them.木頭、磚塊、麥子和石頭都是資源。玩家常常拿它們來交易。
- 7To trade, you must negotiate. Playing in English is a great way to practise speaking.要交易就必須協商。用英文玩桌遊是練口說的好方法。
- 8Dice add randomness. A little makes a game exciting. Too much makes decisions meaningless.骰子帶來隨機性。一點點讓遊戲刺激,太多就讓決策失去意義。
- 9Every turn should offer real choices. Each choice has a trade-off: you gain one thing and give up another.每一回合都該有真正的選擇。每個選擇都有取捨:得到一樣,就要放棄另一樣。
- 10Good rules take a few minutes to explain. The deeper strategy is discovered while playing.好的規則幾分鐘就能講完,更深的策略要在遊玩中慢慢發現。
- 11Older games often eliminate players early, and they just sit and watch. Modern designs keep everyone playing.舊式遊戲常讓玩家提早出局,只能坐著看。現代設計讓每個人玩到最後。
- 12Blue is far behind. But a trailing player can still come back through smart play.藍色落後很多。但落後的玩家還是可以靠聰明的操作追回來。
- 13In a co-operative game, all players win or lose together against the game.在合作遊戲裡,所有人一起對抗遊戲,同贏或同輸。
- 14Now it's your turn. Walk around the café and click on anything you see.現在換你了。在咖啡廳裡逛一逛,點點看你看到的每一樣東西。
Games Designed on Purpose被刻意設計出來的遊戲
Chess and Go grew over centuries. Modern board games are different: one person designs them, and their name is printed on the box.西洋棋和圍棋是幾百年演化出來的。現代桌遊不一樣:由一個人設計,名字就印在盒子上。
Many of the best-known ones come from Germany, which is why people sometimes call the whole style German-style games.許多最知名的作品來自德國,所以有人把這整個風格叫做「德式桌遊」。
They usually avoid two things that older games often have: players being knocked out early, and results decided mainly by dice.它們通常避開舊式遊戲常見的兩件事:玩家提早出局,以及結果主要由骰子決定。
The aim is that everyone stays involved until the end, and that better decisions usually win.目標是讓每個人都參與到最後,而且通常是決策比較好的人獲勝。
What Makes a Good Design什麼是好的設計
- No player elimination不讓人出局
- Being knocked out early means sitting and watching. Modern designs keep everyone playing until the final round.提早出局就是坐著看別人玩。現代設計讓所有人一直玩到最後一輪。
- Luck should shape, not decide運氣只影響,不決定
- Some randomness makes a game exciting and lets a beginner beat an expert occasionally. Too much makes decisions meaningless.一點隨機性讓遊戲刺激,也讓初學者偶爾能贏高手。但太多就讓決策失去意義。
- Meaningful choices有意義的選擇
- Every turn should offer options that are genuinely different, with real trade-offs. If one option is always best, there is no game.每一回合都該提供真正不同的選項,而且有實際的取捨。如果永遠有一個選項最好,那就不成遊戲。
- Catch-up without punishing the leader追趕但不懲罰領先者
- Good games let a trailing player come back through smart play, rather than by a rule that simply attacks whoever is ahead.好遊戲讓落後的人靠聰明的操作追上來,而不是靠一條「專打領先者」的規則。
- The rules should teach themselves規則要能自己教會人
- A well designed game can be explained in a few minutes, and the deeper strategy is discovered while playing.設計良好的遊戲幾分鐘就能講完規則,更深的策略是在遊玩中被發現的。
Common Game Mechanics常見的遊戲機制
| Mechanic 機制 | What you do 你在做什麼 |
|---|---|
| Worker placement 工人擺放 | Put a piece on a space to claim that action before others 把棋子放上格子,搶在別人之前取得那個動作 |
| Set collection 蒐集組合 | Gather matching cards or tokens for points 蒐集成套的牌或圖板換分 |
| Deck building 牌組構築 | Start with weak cards and buy better ones during the game 從弱牌開始,過程中買進更好的牌 |
| Area control 區域控制 | Compete for space on a map 在地圖上爭奪區域 |
| Trading 交易 | Swap resources with other players 跟其他玩家交換資源 |
| Co-operative 合作 | All players win or lose together against the game 所有人一起對抗遊戲,同贏或同輸 |
資料查證至 2025 年底
合作型遊戲對教室特別有用:沒有人會被淘汰,而且玩家必須互相解釋自己的想法——那正是練口說的好情境。
Did You Know?你知道嗎?
- Board game designers are credited on the box in the same way authors are credited on a book.桌遊設計師的名字印在盒子上,就像作者的名字印在書上一樣。
- The oldest known board game, Senet, was played in Egypt about 5,000 years ago.已知最古老的桌遊 Senet 大約五千年前在埃及被玩。
- Playing a board game in English is one of the fastest ways to practise speaking, because you must negotiate, explain and argue.用英文玩桌遊是練口說最快的方法之一,因為你必須協商、解釋和爭論。
- The phrase analysis paralysis describes a player who thinks so long about the best move that everyone else gets bored.analysis paralysis(分析癱瘓)形容一個人想最佳解想太久,久到其他人都無聊了。
Key Words單字表
design/dɪˈzaɪn/v. / n.
設計
One person designed this game.這個遊戲由一個人設計。
eliminate/ɪˈlɪm.ə.neɪt/v.
淘汰
Good games do not eliminate players.好遊戲不淘汰玩家。
randomness/ˈræn.dəm.nəs/n.
隨機性
Some randomness is good.一點隨機性是好的。
trade-off/ˈtreɪd.ɑːf/n.
取捨
Every choice has a trade-off.每個選擇都有取捨。
strategy/ˈstræt̬.ə.dʒi/n.
策略
The strategy is discovered while playing.策略是在遊玩中發現的。
resource/ˈriː.sɔːrs/n.
資源
Players trade resources.玩家交換資源。
claim/kleɪm/v.
取得、佔用
You claim the action first.你搶先取得那個動作。
negotiate/nəˈɡoʊ.ʃi.eɪt/v.
協商
You must negotiate to trade.要交易就必須協商。
co-operative/koʊˈɑː.pɚ.ə.t̬ɪv/adj.
合作的
In a co-operative game everyone wins together.合作遊戲裡大家一起贏。
trailing/ˈtreɪ.lɪŋ/adj.
落後的
A trailing player can still come back.落後的玩家還是有機會追回來。
mechanic/məˈkæn.ɪk/n.
機制
Worker placement is a mechanic.工人擺放是一種機制。
credit/ˈkred.ɪt/v.
署名
Designers are credited on the box.設計師在盒子上署名。
讀完了,來考一下
測驗卷共 100 分,有單字配對、選擇、填空與簡答。 按下去會開啟列印版,可以直接印出來,或在列印視窗選「另存為 PDF」。